Eternity Engine - Client/Server Edition
Overview
Welcome to Eternity Engine - Client/Server Edition (EECS) testing. Based on the Eternity Engine, EECS is an advanced client/server Doom port intended to provide high-quality, competitive gameplay.
Getting Started
Download an EECS client for your platform, place an IWAD
in the installation folder (usually something like
C:\Program Files\Eternity Engine\bin
) and then visit the
master to see a list of servers. Clicking on one
of the links on the left will connect to that server, clicking anywhere else on
the row will show more information about that server in the sidebar.
If you get into any trouble at all, please see the FAQ. While we’re happy to help, you’re likely to get a fix for your issue much more quickly by visiting the FAQ than by waiting for us.
Reporting Bugs
The entire point of this testing is to discover and resolve issues in EECS, however it’s also a good time to ask for features or report deficiencies. Reporting bugs is simple; there is a bug tracker, all you need to do is create an account. Here are some guidelines for effective bug/feature posting:
- Give as much information as you possibly can.
- Use descriptive titles.
- Be precise and specific.
- Set label appropriately:
- Bug: Incorrect behavior
- Enhancement: New feature
- Use an email address that you check.
- If you can run a debugger, please post stack traces.
If more than a couple days goes by and no one’s touched your bug or talked to you about it, please contact us in IRC. The bug tracker is not where bugs and ideas go to die, it’s a list of things for the TT team to fix so we don’t forget them.